Cracking the Wuthering Waves Sundial Puzzle: My Personal Journey
Wuthering Waves Sundial puzzle solution reveals the correct Shichen and Vermilion Bird direction for Jinzhou’s Magistrate’s Office quest.
When I first stumbled upon the Sundial puzzle in Wuthering Waves, I’ll be honest—it felt like the game itself was staring back at me, arms crossed, waiting for me to prove I deserved to go deeper into the story. Back then, I had just hit Union Level 14, that sweet spot where the main quest finally nudges you toward Jinzhou, and I was eager to see what awaited after that tense first encounter with Scar.
Picture this: I’m standing in front of this ancient, humming device, Chixia and Yangyang chattering nearby, and my brain just goes blank. The outer rim wants a time period, the inner rim demands a direction, and I’ve got zero room for error. It’s one of those moments where the game whispers, “Choose wisely, Rover,” and you can almost hear the dial chuckling at your hesitation. But trust me, once you know the logic behind it, the puzzle turns from a gatekeeper into a gentle guide—and that’s exactly what I’m here to share.

The puzzle itself is a beautiful marriage of lore and mechanics. Throughout earlier missions, you learn bits and pieces about the world’s timekeeping and the symbolism tied to the Vermilion Bird of the South. So when I finally sat down to crack this, I remembered that Wei was the correct Shichen for the outer ring—a time period connected directly to the storyline clues. It was almost like the game had been handing me puzzle pieces all along, and now it was just waiting for me to connect them. Honestly, man, that moment of realization felt way more rewarding than any flashy combat move.
For the inner rim, the answer is equally poetic. You’re not just picking a random cardinal direction; you’re summoning the Vermilion Bird, the guardian of the South. The game gives you a set of mythological options, and once you associate that majestic bird with the south, everything clicks. I remember selecting that option and holding my breath—like, “Please don’t tell me I messed this up and have to listen to Yangyang’s disappointed sigh.” But nope, the dial purred to life, and a map materialized in my inventory, pointing me toward the Magistrate’s Office.

Speaking of that map, it’s the unsung hero here. When you finally reach the Magistrate’s Office, you’re met with a room full of pillars, and your first instinct might be to poke everything like a curious cat. But the map practically screams, “Top left pillar, dummy!” in its own silent way. I can’t stress this enough: interacting with that specific pillar is the key that opens the gate to the Data Library. Miss it, and you’ll be pacing around the office like a lost soul. Trust me, I learned that the hard way—I circled that room twice before consulting the map again. There’s a delightful little “aha” moment when the mechanism groans and the path forward reveals itself, as if the game finally admits you’re worthy.

Beyond the puzzle, this whole sequence builds up to one of the most memorable early-game boss fights against Scar. After the gate opens, you’re thrown straight into the confrontation, and let me tell you—that guy does not play nice. He’s got these delayed AOE attacks that crackle on the ground before exploding, and if you’re not light on your feet, you’ll eat dirt faster than you can say “dodge.” The second phase is even trickier; he teleports behind you like a ghost with a grudge, and your timing has to be spot-on. Honestly, it’s like the puzzle was just the appetizer for the main course of chaos.
One thing I appreciate about Wuthering Waves is how it balances narrative puzzles with action, and the Sundial is a perfect example. It doesn’t just toss you a riddle and walk away—it weaves the solution into the world’s fabric. By the time you select Wei and the Vermilion Bird, you feel like you’ve actually understood something essential about this universe. And even now, in 2026, the solution remains unchanged, a little piece of gaming history that still makes me smile. If you’re stepping into Jinzhou for the first time, don’t overthink it—let the story guide your hands, and never underestimate the power of a good map. Happy puzzling, Rover.